Friday, August 20, 2010

Architecture Study One: Elbe Philharmonic Hall Hamburg, Herzog and de Meuron

The ‘Elbe Philharmonic Hall’ located in Hamburg Germany is an innovative project by the architectural firm Herzog and de Meuron in conjunction with Hohler and Werner Kallmorgen with an expected cost of 241.3 million. The design presents an extension to the already existing Kaispeicher warehouse in the form of a wavy glass structure. The designed space will utilise the existing warehouse by turning two thirds of it into a parking garage and the remaining third into a back stage and musical education area. While the extension space will incorporate two concert halls with capacities of 2,150 and 550 as well as a 250 room five star hotel and 47 apartments. The concert halls will present classical music, music from the 21st century and sophisticated entertainment music in general. However the constructed spaces will differ slightly from the initial concepts of a “shoebox stage” as the performers will now be located in the centre of the halls. Construction began in the Autumn / Winter of 2008 and 2009 and is set to conclude in 2012. The overall project is sponsored by Rege Hamburg Projekt-Realisierungsgesellschaft MBH, Free and Hanseatic City of Hamburg. The overall design presents a sense of fluidity between the spaces across the numerous levels as they remain interconnected.

Representation Techniques and Influences

The presentation technique used within the representation of this is one of a modern and contemporary context, portraying the design through a sectional isometric. Such thoroughly conveys the interior spaces with reference to social flow, while interconnecting to the exterior form. Using such a dominate image as the basis of the poster allows for particular areas of the design to be expanded upon around the boarder. Such a poster design influences the representation of my own design as the overall style is what I am attempting to achieve. Although I will not be using the notion of a sectional isometric for the basis, I will use colour rendered sectional drawings with such similar features as architectural outlines of people which will allude to a sense of overall scale. Finally I will work upon the notion of a central colour scheme as used with this design to frame the central body of work.


Information Source: 2010. Design Boom: Daily Coverage, “Herzog & de Meuron: Elbe Philharmonic Hall in Hamburg”. http://www.designboom.com/weblog/cat/9/view/7509/herzog-de-meuron-elbe-philharmonic-hall-in-hamburg.html. Accessed: 17/08/2010.


















Architecture Study Two: Tate Modern London, Herzog and de Meuron

The ‘Tate Modern Museum’ designed by Herzog and de Meuron is located at Backside in London of the United Kingdom. The structure previously existed as a power station, designed by Sir Giles Gilbert Scott as the modern renovation combines new and old architecture to present a 10,000 square meter gallery. A gallery with the intention of holding the Tate Collection of modern art from the 1900’s to the present. Herzog and de Meuron’s design focused on keeping the character of the original building while accepting the power and the energy of the structure with the perception of enhancing these qualities in a unique conceptual approach. The building presents an industrial context presented through such features as the polished concrete and unfinished timber as the original brickwork, windows and chimney were restored, while particular areas such as the turbine hall became an entrance and large gallery space. The general layout of the building focuses around the main turbine hall, as people enter one end and move along down a gradual downwards ramp before travelling up escalators to the auditorium, shop and cafe space as well as an additional 3 floors of gallery space. The overall exterior is enhanced through a two story glass roof providing natural light within the turbine hall and a unique cafe.

Representation Techniques and Influences

In terms of the representation of the Tate Modern in architectural design terms I have decided to focus upon the representation of the spaces and persona through image framing rather than poster layout due to such a strong influence within the other building study. Such a representation of space conveys the atmosphere of the interior through the capturing of the geometrical principles and colour combinations. However this notion will extend to consider the ratio between colours and textures as perceived within the image. Furthermore the images convey a viewpoint which is not usually experienced by the viewer within the architectural space. These are such notions which I intend to us in the formation of my own representation poster. Due to the nature of modelling used within my environment, through three dimensions I will be able to convey unique view points through the use of the pan and orbit tool as well as the perspective and orthogonal view frames.


Information Source: John Perrin, 2002. Galinsky: People Enjoying Buildings Worldwide, “Tate Modern, London, Herzog and de Meuron 2001”. http://www.galinsky.com/buildings/tatemodern/index.htm. Accessed 17/08/2010.








Wednesday, August 11, 2010

BuildAR - Environment

Scuderia Environment - Overall City

Scuderia Environment - Formula Automobile Museum

Scuderia Environment - Grey Scale Buildings

Spore: Lear Environment

Detailed Creature Description

Environment: Private Executive Retreat

Appetite: Jet Fuel Propulsion

Origin/Explanation: Lear is unique creature created within Spore, which represents the form of a private Lear jet, a symbol within modern society that represents a notion of status, wealth and social status. The proposed environment for such a creature is a private executive retreat for the wealthy. The physical form of the structure in terms of the building is formed up of five rectangular prisms that are in the correct dimensional ratio to that of the bank notes within our currency. However through the structures geographical position, suspended within the side of a mountain, we are able to get a sense of power and status as it hangs precariously above the ocean.
Exterior Images

Exterior - CAD 1
Exterior - Basic Style 1
Exterior - Basic Style 2
Exterior - Basic Style 3
Exterior - Basic Style 4
Section 1

Section 2

Interior Images

Interior Render 1

Interior Render 2

Digital Sketches

Rough Sketch 1

Straight Line Sketch 1

Soft Edge Sketch 1

Hand Drawn Sketches

Block Overall - Developed

Site Plan - Contour

Mountain Sections

Tuesday, August 10, 2010

Spore: Scuderia Environment

Detailed Creature Description

Environment: The Museum Formula Automobile

Appetite: Other museum exhibits

Origin/Explanation: Scuderia is a creature created within Spore which reflects the history of formula one through the collaboration and incorporation of the unique design features from such automobiles throughout the sports history. The name originates from the original Ferrari formula one racing team, as we are able to identify such design features as the thin racing slicks, which first emerged in the 1950’s on such automobiles as the ‘Ferrari 500’. Furthermore the custom exhaust form reflects that of the 1960’s era or the distinctive mid section air–intake of the 1980’s within such automobiles as the Williams FW11 which continued to develop into the 1990’s.
Hence Scuderia’s environment is a dedicated museum of formula one history located in the centre of a city upon where the notion of a history representative is enhanced through a juxtaposition of an aging city and a modern and contemporary museum, in turn forming a representation of history. One identifies the notion that the museum represents a stationary place within history while the city, although aging will continue to develop to create the history of the present’s future.
Exterior Images

Exterior 1 - Basic Style

Exterior 2 - Basic Style

Exterior 3 - Blue Print

Exterior 4 - Basic Style

Section 1 - 'F' Wing

Section 2 - 'F' Wing

Site Plan 1

Interior Images

Interior 1 - First Floor

Interior 2 - Second Floor

Digital Sketches



Straight Line Sketch 1

Jagged Straight Line Sketch 1

Straight Line Sketch 2



Ipod Touch - 'SketchBook' - Sections / Floor Plan

Hand Drawn Sketches



City Context - Development

Interior Gallery Space - One Point 1

Letter Over Lay - Development

Interior Gallery Space - One Point 2